My new indie horror game devlog #4
Last post I was starting to play around using a new fog effect that I had installed. Unfortunately the effect wasn't really working out well. Instead of creating more darkness it created a much more light environment. I didn't really like the added whiteness to the game. It didn't give the creepy look and feel that I was hoping for. Right now I am also wondering if I should change the TV screen effect.
The world creation is also something that I am still taking care of. I have added the same flickering light effect that the flashlight uses. I had a problem where lights were visible from too far away. It didn't give the isolation effect I was hoping for. I created a script that decreases the light intensity as the player moves away from the light source. It looks really good, especially in combination with the new light flickering effect.
The search for more assets to put into the game is also still going strong. It is pretty hard to find assets that match together well. Some asset packs on Sketchfab or the Unity asset store have a very specific art direction what makes it hard to combine them.
If you haven't checked out the soundtrack for the game yet. You can find the post on it here The soundtrack of my new indie horror game. I have also included the youtube video of the soundtrack below:
The quality of the video is a bit off. It probably wasn't a good idea to record the video from within the Unity editor. I tried making the video quality better using several techniques although it didn't work out in the end. It is one of the main reasons why I want to change the TV screen effect as I think this is the cause of the issues.
I also want to create some ambient soundtracks for the game. These ambient themes will probably be inspired by the Silent Hill games as their ambient music is the best, in my opinion.
The coming week I will be focussing on the further design of the game world. I will also do a test build and maybe, if time allows it I will create a early alpha gameplay footage trailer. This might get pushed back into the future though as I want to show as much of the game as possible while also keeping most of it still secret. I hope the trailer comes out better when using a built version of the game compared to recording it in the Unity editor. The game should run a lot faster in a built version than in the editor.
As you can probably tell there is still a lot more work to be done these coming weeks. To stay updated on the development of the game please consider subscribing to this blog. You can sign up below completely for free!
Also make sure to read about my previous post on the development of my new indie horror game: An update on my new indie horror project.